Maker Space

In 2017, students from Years 3 – 6 have the amazing opportunity to be involved in a Maker Space. This subject is a creative area that both draws on and enhances skills from across the new Victorian Curriculum.

Students have already had the chance to experiment with many of the areas listed below, and are beginning to move through the Digital Technologies project process of analyzing, designing, developing and evaluating. Through projects involving experimentation, design, research and hands-on construction, students will explore creating electronic circuits and programming both computer programs and robots to meet a need or solve a problem. You can keep up to date with the Specialists blog.

 

The Maker Space incorporates many areas across the curriculum including:

  • Digital storytelling
  • Design, material selection and construction
  • Testing and evaluating
  • Collecting and interpreting data
  • Mapping and grid coordinates
  • Computational thinking
  • Algorithmic thinking
  • Computer programming
  • Multimedia displays
  • Collaboration and organization
  • Problem solving

 

This program will be supported through the exploration of the following areas:

  • TurtleArt (block programming)
  • Scratch computer programming
  • Sphero programmable robots
  • Makey Makey boards (programming input)
  • ProBots (programmable robots)
  • Squishy Circuit building (playdough as a conductive material)
  • LEGO Mindstorm and LEGO WeDo kits (programmable robotics)

 

The opportunities for creation, collaboration and inquiry are what makes a Maker Space such a valuable opportunity for students to be involved with, and builds on the basics of computational thinking and problem solving – essentially “If this, then that,” and breaking problems down into the smallest possible steps to solve.

 

STEM Video Games Challenge

Check out some of the games students created as part of the STEM Video Games Challenge during 2016:

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